VVMT Group C - Suicide960

Start Position: 67
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Suicide960 rules. Click the 'info' tab for more information.
1. e3 e5
Clock started on 7/20/2008
2. Qa6 Nxa6 3. b4 Nxb4 4. Bxe5 Nxa2 5. Bxg7 Rxg7 6. Nxa2 Rxg2 7. Rxg2 Qg8 8. Rxg8 b5 9. Rxe8 Rxe8 10. Bxa8 Rxe3 11. fxe3 d5 12. Bxd5 h5 13. Bxf7 Nd6 14. Bxh5 Ne8 15. Bxe8 c6 16. Bxc6 a5 17. Bxb5 a4 18. Bxa4 Bc3 19. Nbxc3
Black win


Suicide with random initial setup.

1. Game rules

Initial position is setup randomly, according to the Chess960 rules.

Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.


2. Tips and Tricks

In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.

Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)

Knights are easy to remove early, trapping pawns into taking them.


3. Example games

Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop



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