VVMT Group C - Suicide960

Start Position: 745
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Suicide960 rules. Click the 'info' tab for more information.
1. d3 Nd6
Clock started on 7/18/2008
2. Nd2 Ne4 3. Nxe4 c5 4. Nxc5 Bc7 5. Nxb7 Bxh2 6. Rxh2 Kxb7 7. Rxh7 Nxh7 8. f3 Rd8 9. Qxa7 Kxa7 10. Nb3 f6 11. Nd2 Qxa2 12. Kxa2 Bg6 13. Nf1 Bxd3 14. cxd3 Kb7 15. Ka3 f5 16. g4 fxg4 17. fxg4 Rhg8 18. g5 Nxg5 19. e4 Nxe4 20. dxe4 Kc7 21. Bg4 g6 22. Bxd7 Kxd7 23. Kb4 Rg7 24. Ra8 Rxa8 25. Ka4 Rxa4 26. b3 Rxe4 27. Ne3 Rxe3 28. Ba5 Rxb3 29. Bb4 Rxb4
White win


Suicide with random initial setup.

1. Game rules

Initial position is setup randomly, according to the Chess960 rules.

Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.


2. Tips and Tricks

In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.

Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)

Knights are easy to remove early, trapping pawns into taking them.


3. Example games

Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop



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