VVMT Group C - Suicide960

Start Position: 806
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Suicide960 rules. Click the 'info' tab for more information.
1. d4 e5
Clock started on 7/22/2008
2. dxe5 Ba3 3. Qxd7 Qxd7 4. bxa3 Qh3 5. gxh3 Bxh3 6. Bxh3 f5 7. Rxg7 Rxg7 8. Bxf5 Rg8 9. Bxh7 c5 10. Bxg8 Nf7 11. Bxf7 Kc8 12. Bxe8 b5 13. Bxb5 Kd7 14. Bxd7 Rc8 15. Bxc8 a6 16. Bxa6 c4 17. Bxc4
Black win


Suicide with random initial setup.

1. Game rules

Initial position is setup randomly, according to the Chess960 rules.

Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.


2. Tips and Tricks

In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.

Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)

Knights are easy to remove early, trapping pawns into taking them.


3. Example games

Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop



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