VVMT Group C - Suicide960

Start Position: 745
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Suicide960 rules. Click the 'info' tab for more information.
1. d3 a5
Clock started on 7/18/2008
2. Bxa5 Rxa5 3. e3 Rxa2 4. Kxa2 f6 5. Bh5 Bxh5 6. b3 Qxb3 7. cxb3 Bf3 8. gxf3 h5 9. Qxg7 f5 10. Qxf8 Rxf8 11. e4 fxe4 12. dxe4 Rxf3 13. Ne3 Rxe3 14. fxe3 d5 15. exd5 e6 16. dxe6 Ne7 17. h4 Kc8 18. Re1 c6 19. Re2 Kb8 20. Rh2 Kc8 21. Ne2 Kd7 22. exd7 Nc8 23. dxc8=N Bxh4 24. Rxh4 c5 25. Rxh5 c4 26. bxc4 b6 27. Nxb6
Black win


Suicide with random initial setup.

1. Game rules

Initial position is setup randomly, according to the Chess960 rules.

Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.


2. Tips and Tricks

In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.

Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)

Knights are easy to remove early, trapping pawns into taking them.


3. Example games

Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop



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