VVMT Group C - Suicide960

Start Position: 806
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Suicide960 rules. Click the 'info' tab for more information.
1. d3 h6
Clock started on 7/21/2008
2. Bxh6 gxh6 3. g3 Rxg3 4. fxg3 c6 5. Bg2 c5 6. Bxb7 Kxb7 7. b4 cxb4 8. c3 bxc3 9. Nc2 e6 10. Nb4 Bxb4 11. Kb2 cxb2 12. Qd2 bxa1=Q 13. Rxa1 Bxd2 14. e3 Bxe3 15. d4 Bxd4 16. Rg1 Bxg1 17. a3 Bxh2 18. Nf2 Bxg3 19. a4 Bxf2 20. a5 Qxa5
White win


Suicide with random initial setup.

1. Game rules

Initial position is setup randomly, according to the Chess960 rules.

Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.


2. Tips and Tricks

In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.

Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)

Knights are easy to remove early, trapping pawns into taking them.


3. Example games

Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop



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