VVMT Group C - Suicide960

Start Position: 957
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Suicide960 rules. Click the 'info' tab for more information.
1. f3 f6
Clock started on 7/21/2008
2. Bxa7 Bxa2 3. Rxa2 Rxa7 4. Rxa7 Kxa7 5. Nd3 Ng6 6. f4 Nxf4 7. Nxf4 h5 8. Nxh5 Qxh5 9. e3 Qxd1 10. Rxd1 c6 11. g3 c5 12. Qxb7 Kxb7 13. b4 cxb4 14. c4 Rxc4 15. e4 Rxe4 16. g4 Rxg4 17. h4 Rxh4 18. Nh2 Rxh2 19. Rc1 Rxd2 20. Ka2 Rxa2 21. Rc2 Rxc2
White win

 

Suicide with random initial setup.

1. Game rules

Initial position is setup randomly, according to the Chess960 rules.

Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.

 

2. Tips and Tricks

In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.

Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)

Knights are easy to remove early, trapping pawns into taking them.

 

3. Example games

Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop

 

 


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