960 NEW PLAYER MATCH

Start Position: 462
'Blitz' (5 days + 12 hours/move)
This game is being played under Symmetrical Fischer Random Chess rules. Click the 'info' tab for more information.
1. f4
Clock started on 4/3/2005
1... e5 2. f5 Nd6 3. g4 h5 4. Qg3 hxg4 5. Qxg4 Nc6 6. e4 f6 7. Be3 Bf7 8. Be2 Bh5 9. Qg2 Bxe2+ 10. Qxe2 Qh5 11. Qxh5 Rxh5 12. Ne2 Nxe4 13. d3 Nd6 14. Ng3 Rh3 15. Bf2 Nd4 16. c3 Nf3 17. Nd2 Nxd2 18. Kxd2 O-O-O 19. Ne4 Nxf5 20. Raf1 d5 21. Ng3 Nxg3 22. Bxg3 Bd6 23. d4 Rdh8 24. dxe5 Bxe5 25. Bxe5 fxe5 26. Rf5 Rxh2+ 27. Rxh2 Rxh2+ 28. Kc1 Re2 29. Rg5 Kd7 30. Rxg7+ Kc6 31. Kb1 Kd6 32. b3 a5 33. a4 e4
Black win

One of the criticisms often levelled at Chess960 is that many of the starting positions lack the symmetry and elegance of the Standard Chess starting array.

Symmetrical Fischer Random Chess was proposed on this site by Lux in an attempt to restrict the possible starting arrays to ones that have a degree of symmetry, yet maintain independence from opening theory enjoyed by FRC players.

 

Rules of the game

The game is played with Chess960 rules, except the fact that only a few initial setups can happen.

Rooks always start on the a and h files, the king and queen always start on the d and e files (but may be transposed) and the two bishops are always on opposite coloured squares. Black and White start with the same position and castling and en-passant is allowed. Castling works as in Chess960 (after castling pieces stay as in standard chess).

There are eight possible starting arrays, including the Standard Chess array, only the seven non-standard arrays are used on SchemingMind for this game. These are:

 

RBNQKNBR/8/RNBKQBNR/8/RBNKQNBR/8/RBBKQNNR/8

 

RBBQKNNR/8/RNNKQBBR/8/RNNQKBBR/8/8/8

 

 

 

 

 

 

 

 

Game hints

The game plays more-or-less as standard chess, although one must remember that changed minor pieces position and (possibly) switched king position can lead to a bit different game characteristics. Simple example - in the position below, squares g2 and g7 are not defended at all.

 

rbbkqnnr/pppppppp/8/8/8/8/PPPPPPPP/RBBKQNNR

Another thing to remember is that castling in the positions with kings staying on d1/d8 seems to be a little bit unnatural. Even in this case, after O-O king stays at g1 and rook at f1, after O-O-O king stays at c1 and rook at d1. See for example O-O played by Kd1 and O-O-O played by Kd1.

 

Instructive games

Links to interesting Symmetrical Fischer Random games played on SchemingMind are welcome


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