Mixed Greens

Start Position: 115
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Suicide960 rules. Click the 'info' tab for more information.
1. b3 g6
Clock started on 11/22/2006
2. Bxh8 Rxh8 3. Qa3 b6 4. Qxe7 Bxg2 5. Qxd7 Qxd7 6. Kxg2 Qxd2 7. Rxd2 Rxd2 8. Nxd2 h5 9. c3 g5 10. h4 gxh4 11. Kf3 Rg8 12. Rxg8 Kxg8 13. Ne4 Nf6 14. Nxf6 Kf8 15. Nxh5 f6 16. Nxf6 Ke8 17. Nxe8 b5 18. Nxc7 Nd7 19. Nxb5 Nb8 20. Nxa7 Nc6
Black win

 

Suicide with random initial setup.

1. Game rules

Initial position is setup randomly, according to the Chess960 rules.

Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.

 

2. Tips and Tricks

In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.

Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)

Knights are easy to remove early, trapping pawns into taking them.

 

3. Example games

Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop

 

 


Terms and Conditions | Privacy Policy | Copyright © 2002 - 2022

SchemingMind.com | Westhoughton | Bolton | England