This game is being played under All Queens rules. Click the 'info' tab for more information.1. c4
Clock started on 7/29/20061... b5 2. e3 bxc4 3. Qfxc4 f6 4. g3 d5 5. Qda4+ Qdd7 6. Qcc6 e6 7. Qbc2 Qgf7 8. b3 Qfb4 9. Qd4 Qxd4 10. Qxd4 Qaxc6 11. Qxc6 Qhf8 12. Qf1 Qfb4 13. Qxb4 Qxb4 14. Qd3 g6 15. Qhf1 Qa5 16. Qda6 Qcxa6 17. Qfxa6 Qxa6 18. Qxa6 Qfe7 19. Qxa7 Kf7 20. a4 Qdd6 21. Qa8 Kg7 22. Qac6 e5 23. a5 Qa3 24. Qxa3 Qxa3 25. a6 e4 26. Qxc7+ Kh6 27. Qb7 Qc1+ 28. Ke2 Qb1 29. Qxd5 f5 30. a7 Qh1 31. Qc4 Qa1 32. Qc5 Qa6+ 33. Kd1 Qa2 34. Kc1 Kh5 35. Qc7 h6 36. Qb8 Qa1+ 37. Kc2 Qa2+ 38. Kc3 Qa5+ 39. Kc4 Qa6+ 40. Kb4
No point in wasting time with slow knight moves: For the truly power hungry, you can have your King and seven Queens and battle to a bitter pawn endgame, unless you're savvy enough to force checkmate before then.
The game starts with the following setup
All standard chess rules are in place, where possible. Of course there is no castling.
While only queens are available initially, it is possible to promote to the other pieces (you can promotea pawn to a knight, for instance).
In most of the games players build up pressure, piling up the queens in the enemy camp, finally reaching massive queen exchanges. Then, players usually end up playing a queen endgame - most frequently having 1-2 queens each, and 5-6 pawns (note that one usually has more pawns here than in a typical standard chess queen endgame).
Keeping the king hidden and its shield protected is crucial, with hordes of queens there is no room for the king to become active.
Watch out for double attacks and calculate carefully the numbers of attacking and defending pieces!
Do not underestimate the pawns. The queens will be - sooner or later - exchanged, leading to the endgame. Then the extra pawn, especially a passed pawn, can be decisive.
Queen Me - both players try to induct weaknessess in opponent position, but also defend carefully, the game ends in a draw when nobody is able to make progress without risking too much,
Little pawn - complicated queen maneouvres and exchanges let white win one little pawn, in the resulting endgame its march turns decisive.
Links to more example games are welcome