Queen Me

'Standard' (30 days + 1 day/move)
This game is being played under All Queens rules. Click the 'info' tab for more information.
1. d4
Clock started on 7/29/2006
1... g5 2. c4 c5 3. d5 Qh6 4. b3 Qa5+ 5. Qdd2 Qxd2+ 6. Qxd2 Qhg6 7. Qbb2 Qg8g7 8. f3 Qbe5 9. Qxe5 Qxe5 10. Kf2 Qcc7 11. Qxe5 Qcxe5 12. Qa1 Qab8 13. Qxe5 Qbxe5 14. Qgc1 Qhf6 15. g3 Qge4 16. Qhf1 Q4d4+ 17. Kg2 h5 18. Qf2 Qxf2+ 19. Kxf2 h4 20. Qe3 d6 21. Qxe5 Qxe5 22. Qe3 hxg3+ 23. hxg3 Qf6 24. b4 b6 25. b5 Qh8 26. Kg2 Qg7 27. g4= Qb2 28. a3 Kf8 29. Qd3 Ke8 30. Kf2 Qh8 31. Kg2 Qb2=

No point in wasting time with slow knight moves: For the truly power hungry, you can have your King and seven Queens and battle to a bitter pawn endgame, unless you're savvy enough to force checkmate before then.

Game rules

The game starts with the following setup



All standard chess rules are in place, where possible. Of course there is no castling.

While only queens are available initially, it is possible to promote to the other pieces (you can promotea pawn to a knight, for instance).



In most of the games players build up pressure, piling up the queens in the enemy camp, finally reaching massive queen exchanges. Then, players usually end up playing a queen endgame - most frequently having 1-2 queens each, and 5-6 pawns (note that one usually has more pawns here than in a typical standard chess queen endgame).

Keeping the king hidden and its shield protected is crucial, with hordes of queens there is no room for the king to become active.

Watch out for double attacks and calculate carefully the numbers of attacking and defending pieces!

Do not underestimate the pawns. The queens will be - sooner or later - exchanged, leading to the endgame. Then the extra pawn, especially a passed pawn, can be decisive.


Example games

Queen Me - both players try to induct weaknessess in opponent position, but also defend carefully, the game ends in a draw when nobody is able to make progress without risking too much,

Little pawn - complicated queen maneouvres and exchanges let white win one little pawn, in the resulting endgame its march turns decisive.

Links to more example games are welcome

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