Mixed Greens

Start Position: 808
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Suicide960 rules. Click the 'info' tab for more information.
1. c3 Ne6
Clock started on 11/24/2006
2. Bxh7 d5 3. Bxg8 f6 4. Bxe6 d4 5. cxd4 Qxd4 6. Bxc8 Qxf2 7. Bxb7 Qxg2 8. Bxa8 Qxh1 9. Rxg7 Qxa8 10. Rxe7 Bd7 11. Rxd7 Qg2 12. Rxc7 Qxf1 13. Rxa7 Qxe2 14. Qxe2 Bxh2 15. Qxh2 Nf7 16. Rxf7 f5 17. Rxf5
Black win

 

Suicide with random initial setup.

1. Game rules

Initial position is setup randomly, according to the Chess960 rules.

Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.

 

2. Tips and Tricks

In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.

Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)

Knights are easy to remove early, trapping pawns into taking them.

 

3. Example games

Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop

 

 


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