Mixed Greens

Start Position: 612
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Suicide960 rules. Click the 'info' tab for more information.
1. c3 f5
Clock started on 11/26/2006
2. Bxf5 d6 3. Bxh7 Nc6 4. Bxg8 Kxg8 5. b4 Nxb4 6. cxb4 Bh3 7. gxh3 g5 8. Rxg5 Qa4 9. Rxg8 Qxb4 10. Rxb8 Qxd2 11. Qxd2 Rxb8 12. Qxd6 exd6 13. h4 c5 14. Ng3 c4 15. f4 c3 16. Nxc3 d5 17. Nxd5 b6 18. Nxb6 axb6 19. a4 Ra8 20. Rb1 Rxa4 21. Rxb6 Rxf4 22. Bxf4 Ng6 23. Rxg6
Black win

 

Suicide with random initial setup.

1. Game rules

Initial position is setup randomly, according to the Chess960 rules.

Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.

 

2. Tips and Tricks

In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.

Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)

Knights are easy to remove early, trapping pawns into taking them.

 

3. Example games

Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop

 

 


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