Mixed Greens

Start Position: 445
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Suicide960 rules. Click the 'info' tab for more information.
1. f3 Nb6
Clock started on 11/24/2006
2. Bxb6 axb6 3. b4 Rxa2 4. Rxa2 c5 5. bxc5 bxc5 6. Ra6 Nxa6 7. d4 cxd4 8. Qa5 Bxa5 9. e3 dxe3 10. Kf2 exf2 11. Nc3 Bxc3 12. Rg1 fxg1=N 13. Na2 Nxf3 14. Nxc3 Nxh2 15. Bg4 Nxg4 16. Nd5 h5 17. Nxe7 Qxe7 18. c4 b5 19. cxb5 d5 20. bxa6 Qb7 21. axb7 Rh6 22. b8=K d4 23. Kb7 Ra6 24. Kxa6 Bh7 25. Kb5 d3 26. g3 d2 27. Kc5 d1=B 28. Kb4 Ba4 29. Kxa4 Ke7 30. Kb3 Bc2 31. Kxc2 Kd6 32. Kc3 Kc6=


Suicide with random initial setup.

1. Game rules

Initial position is setup randomly, according to the Chess960 rules.

Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.


2. Tips and Tricks

In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.

Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)

Knights are easy to remove early, trapping pawns into taking them.


3. Example games

Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop



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