Mixed Greens

Start Position: 779
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Suicide960 rules. Click the 'info' tab for more information.
1. a4 b5
Clock started on 11/24/2006
2. axb5 Rxb5 3. Qxa7 Qxg2 4. Qxc7 Kxc7 5. Bxg2 Rxb2 6. Kxb2 d6 7. Bc6 Kxc6 8. d4 Kb7 9. e3 g6 10. e4 Bxd4 11. e5 Bxf2 12. Bxf2 dxe5 13. Bd4 exd4 14. Rxf7 Nxf7 15. Ne3 dxe3 16. Ne2 Nf6 17. Rh1 Kc6 18. Ra1 Ne5 19. c4 Nxc4 20. Rd1 Nxb2 21. h4 Nxd1 22. Nc3 Nxc3 23. h5
White win


Suicide with random initial setup.

1. Game rules

Initial position is setup randomly, according to the Chess960 rules.

Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.


2. Tips and Tricks

In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.

Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)

Knights are easy to remove early, trapping pawns into taking them.


3. Example games

Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop



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