Mixed Greens

Start Position: 718
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Suicide960 rules. Click the 'info' tab for more information.
1. d3 f6
Clock started on 11/20/2006
2. Qg5 fxg5 3. f4 gxf4 4. Bxa7 Bxa2 5. Bxb8 Bxb1 6. Bxc7 Qxc7 7. Rxa8 Bxc2 8. Rxd8 Bxd1 9. Rxe8 Bxe2 10. Rxe7 Bxe7 11. Bxe2 Qc4 12. dxc4 d5 13. cxd5 b5 14. Bxb5 Re8 15. Bxe8 h5
Black win


Suicide with random initial setup.

1. Game rules

Initial position is setup randomly, according to the Chess960 rules.

Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.


2. Tips and Tricks

In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.

Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)

Knights are easy to remove early, trapping pawns into taking them.


3. Example games

Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop



Terms and Conditions | Privacy Policy | Copyright © 2002 - 2022

SchemingMind.com | Westhoughton | Bolton | England