Mixed Greens

Start Position: 118
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Suicide960 rules. Click the 'info' tab for more information.
1. c3 e6
Clock started on 11/12/2006
2. Qxh7 Kxh7 3. e3 b5 4. Bxb5 Qxb5 5. b4 Bxb4 6. cxb4 Qxb4 7. Bb2 Qxd2 8. Bxg7 Qxd1 9. Bxh8 Qxa1 10. Bxa1 Nf6 11. Bxf6 Nb6 12. Bxd8 a5 13. Bxc7 d5 14. Bxb6 Bb7 15. Bxa5 d4 16. exd4 Bxg2 17. Kxg2 e5 18. dxe5 f6 19. exf6 Kg7 20. fxg7
Black win


Suicide with random initial setup.

1. Game rules

Initial position is setup randomly, according to the Chess960 rules.

Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.


2. Tips and Tricks

In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.

Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)

Knights are easy to remove early, trapping pawns into taking them.


3. Example games

Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop



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