Kwik Kwek Kwak

'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Duck Chess rules. Click the 'info' tab for more information.
1. c4@d6 c5@d3
Clock started on 9/25/2024
2. Nf3@d6 Nc6@d3 3. Nc3@d6 g6@g7 4. d3@d6 Bg7@e3 5. g3@f6 d6@e3 6. Nd5@e6 Qa5@d2 7. Bg2@b4 e6@f1 8. Ne3@b4 Bd7@f1 9. Nd2@d4 Qc7@f3 10. O-O@d4 O-O-O@f3 11. a3@d4 Nge7@f3 12. Nc2@d4 f5@f3 13. e3@e5 Be8@f3 14. Rb1@e5 Bf7@f3 15. b4@e5 Rd7@f3 16. Bb2@e5 Rg8@f3 17. d4@e5 a6@f3 18. Re1@e5 b5@f3 19. Qe2@e5 Nb8@f3 20. cxb5@e5 axb5@c4 21. bxc5@c6 dxc5@c4 22. dxc5@d5 e5@c4 23. Nb3@d5 Na6@c4 24. Nb4@d5 Nxb4@d3 25. axb4@d5 Nc6@d3 26. Bc3@d5 e4@d4 27. Qc2@d5 Be5@d4 28. Nc1@d5 Qd8@d4 29. Ne2@d5 Qf6@d4 30. f4@f3 Bc4@d4 31. fxe5@d3 Qxe5@d4 32. Red1@d3 Qc7@d4 33. Ra1@d3 Kb7@d4 34. Rd2@d3 Ra8@a2 35. Rxd7@a7 Qxd7@a2 36. Rb1@d3 Ra2@b2 37. Qd1@d3 Qd5@d4 38. Nf4@d3 Qe5@d4 39. Qd2@b2 Ra3@d4 40. Rc1@c2 Qe7@d3 41. Qb2@b3 Ra8@d3 42. Ra1@e5 Rd8@d3 43. Kf2@d7 Ne5@d4 44. h3@d3 g5@d4 45. Ne2@d3 Qe6@d4 46. Ng1@d3 Rd7@d4 47. Bf1@d3 Qd5@d4 48. Be2@d3 Rf7@d4 49. Bxc4@d3 Qxc4@d4 50. Ne2@d3 Nf3@d4 51. Ra3@d3 Rd7@d4 52. Qb3@d3 Ne5@d4 53. Nc1@d3 Nc6@d4 54. Qxc4@d6 bxc4@b5 55. Ne2@d6 h5@b5 56. Ra2@d6 Rc7@b5 57. Rd2@e5 Ka6@d4 58. Ra2@b5 Rd7@a3 59. Rd2@b5 Rb7@d4 60. h4@b5 g4@d4 61. Nf4@b5 Rh7@d4 62. Nxh5@h6 Kb5@d4 63. Nf6@d5 Ra7@d4 64. Nd5@a4 Rd7@d4 65. Ra2@d6 Rb7@a3 66. Ke2@c7 Nd8@a3 67. Kd2@c7 Kc6@e7 68. Nf4@b5 Rd7@a3 69. Bd4@b5 Kb7@c3 70. b5@d6
White win

Duck Chess is an exciting and absorbing new chess variant invented in early 2016 by Dr Tim Paulden, the president of Exeter Chess Club (Devon, England).

The basic principle of the game is very simple: in addition to the usual pieces, the two players have joint control of a small rubber duck which acts as a “blocker” (i.e. nothing can move onto or through it), and which must be moved to a new square after every turn. The goal is to successfully capture the opponent’s king.

The detailed rules of the game are given below, followed by an example.

Rules of Duck Chess

  • To play Duck Chess, you need two players, a standard chess set, and one rubber duck (small enough to occupy a single square of the chessboard).
  • Each player’s turn always consists of two actions: (1) making a standard chess move, and then  (2) moving the duck to any empty square on the board. (The duck must be moved – it cannot be left where it is.)
  • The duck acts as a “blocker” – i.e. you may never move a piece onto or through the square currently occupied by the duck (though knights may jump over it). The duck cannot be captured.
  • You win the game by capturing the opponent’s king.
  • There is no concept of check – i.e. it is permissible to make a chess move that does not remove an existing attack on your king, or to make a move / capture with your king that places it on an attacked square. (Of course, if you do this, you are strongly advised to use your duck movement to block the attack, to prevent your opponent from capturing your king – though doing so is not compulsory.)
  • You may castle in the same way as normal chess, provided that the king and rook involved have not yet moved, and all the squares between them are empty. (All check-related restrictions on castling are lifted, as there is no concept of check.)
  • There is no stalemate in the usual sense – for instance, the position (WK a1 / BK a3 / Duck b1) with White to move is a win for Black, since White is forced to move his king to either a2 or b2, where it can be captured by Black’s king. (Of course, in this instance, White has no possible way to block with the duck.)
  • In place of stalemate, Duck Chess has the following special “fowling” rule: if the player on turn has no possible moves whatsoever – not even a king move onto an attacked square – then the player without a move has been “fowled” and wins the game immediately. (Due to the extreme difficulty of arranging such a position, this rule has virtually no impact on practical play – it is mainly relevant to composed Duck Chess problems.)
  • Finally, the standard notation for recording a turn in Duck Chess is to write down the chess move portion of the turn in the usual way, followed by an “@” symbol and the square on which the duck was placed. For instance, the move “Qxh7@g5” denotes the chess move Qxh7, followed by the duck being placed at g5. There is no symbol for check or checkmate.

(Taken from https://duckchess.com/)

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Game Page Help

The Action Bar

The Action Bar is the most important part of the game screen, this is where you interact with the game by entering moves, conditional moves, comments, draw offers, resignations, and much more (if you are not viewing one of your own games, the Action Bar is not shown).  The Action Bar is in four parts, from left to right:

  1. The Move Input Box: where your move or conditional move is shown; it is possible to type into this box, but not recommended, you can enter your move by dragging and dropping the pieces on the board.
  2. The Action Selection Dropdown: this is where you select the action you want to do, for example, move, enter a comment, accept a draw offer, claim a draw, etc.  Only the actions which are relevant to the current game are shown.
  3. The Continue Button: this button sends your action back to our server; sometimes you might see a pop-up text box before the action is sent, this is so that you can write a message to your opponent.  You can set your preferences so that this box is always shown to confirm you move (under the "Chess Board" tab "Confirm moves before committing), some people find this helpful as a "blunder check".
  4. The Next Game button: clicking the button will take you to the next game for which it is your move.

The Game Information Panel

Under the Action Bar, you should find the Game Information Panel.  This gives you more information about the game; because there is too much information to see on one screen here, it is arranged into "tab"; you can move between the various screens by clicking the buttons, from left to right:

  1. Game Overview: this tab shows the full history of the game, including comments (you cannot read the comments from another player's game, unless the game is marked as "public"), leave taken, etc.  You can click the moves to see the position on the chess board.
  2. Hide Comments: this tab shows the moves of the game only, without the distraction of the comments shown on the game overview tab.
  3. Material Balance: this tab shows the captured pieces in the game.  If you are playing CrazyHouse chess, or a similar game, you can drag pieces from here to the board to make a "drop".
  4. Tags: You can "tag" games, this makes it easier to come back to games, you can find the games you have tagged from the game database screen.
  5. Variant Information: this tab is available for some chess variants, it will show you a description of the variant.
  6. Opening Book: In standard chess games, this tab will show you information about the chess opening you have been playing, taken from the Game Explorer.
  7. Analysis Board: Opening this tab will overlay an "analysis board" on the main chess board; you can move the pieces around freely on this board to try out various ideas in the game.
  8. Engine Analysis: This tab allows you to analyse the game using a chess engine; because the use of engines is not allowed on SchemingMind, this tab is not available for ongoing games.
  9. Share: The share tab will allow you to share your game on social media (if someone becomes a member by following one of your links, you will be rewarded with a complimentary extension to your full membership); you can also download the game as either an animated GIF or in PGN format, and you can copy the current position to your clipboard in FEN format.
  10. Help: If you are reading this, you have already figured out what the help button does!

The Chess Board

The chess board shows the current position in your game; if it is your move, or if you can enter a conditional move, you can drag and drop the pieces on the chess board.

If you wish to castle, simply drag your king over the rook on the side you wish to castle on.  When you promote a pawn, you will see a pop-up prompting you to select the promoted piece.

We have a number of different designs for chess boards and pieces, you can select the one you prefer from your personal preferences.

Under the chess board is a navigation toolbar (this toolbar looks slightly different if you are looking at the analysis board).

From left to right:

  • Settings: This button will bring up your chess board and pieces display settings.
  • Move to Start: This button will show the start position of the game.
  • Previous Move: This button will move position shown on the board back one move.
  • Next Move: This button will show the next position on the board.
  • Last Move: This button will show the current position on the board.
  • Flip: This button will show the board from the other player's perspective (by default you see games from White's perspective unless you are Black; you can select an option to always show the board from White's perspective in your personal preferences).
  • Animate: If you are not looking at the last move in the game, this button will animate the game from the shown position to the last move.
  • Stop Animation: This button will stop the animation.

View this article in the Knowledge Base.

Chess Board

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