Nouvelles Normes de Reflexion!

'Standard' (30 days + 1 day/move)
This game is being played under Extinction Chess rules. Click the 'info' tab for more information.
1. e4
Clock started on 4/4/2006
1... c5 2. Nf3 d6 3. Be2 Nf6 4. d3 g6 5. O-O Bg7 6. c3 Nc6 7. Ne1 O-O 8. Bg5 h6 9. Bxf6 Bxf6 10. Qa4 Nb8 11. Nf3 Qb6 12. b3 Bd7 13. Qa3 Bc6 14. Rc1 Nd7 15. Nbd2 Bg7 16. Nc4 Qc7 17. Kh1 b6 18. Rab1 a5 19. Qb2 b5 20. Ne3 b4 21. Nd5 Bxd5 22. exd5 Qb7 23. Qd2 Qxd5 24. Ng1 bxc3 25. Rxc3 Qe5 26. Bf1 Kh7 27. Re1 Qf6 28. Rc4 e6 29. Rf4 Qg5 30. h4 Qe7 31. g3 g5 32. Rg4 f5 33. Ra4 f4 34. Rxa5 fxg3 35. Rxa8 Rxa8 36. Qe2 Rf8 37. Qe4 Kh8 38. Qg6 Bc3 39. Rc1 Bd4 40. Qxh6
White win


Invented by R. Wayne Schmittberger and added here with his permission. You win by eliminating any one type of your opponent's pieces. Both bishops, for example.

1. Game rules

The game starts from the standard chess setup, and all the pieces move as in standard chess.

The game ends once one of the players eliminates any type of the opponent's pieces. Thus, a player who loses either his King, his Queen, his two Rooks, his two Bishops, his two Knights, or his eight Pawns, loses the game (barring a promotion).

Check and checkmate do not apply. Pawns may promote to any other type of piece, including Kings. When a Pawn promotes to some type of piece, this piece is also counted among the pieces of the type; e.g., when a Pawn promotes to a Queen, and the other Queen is captured, then the Queens are not considered to be extinct, i.e., the game continues. If a player promotes his last Pawn, he loses (as his Pawns are now extinct), unless he wins by extinction on that very move.

Since there is no check, castling under or through check is allowed.


2. Hints, tips, tricks

If you take your opponent's last piece of one kind, you immediately win, even if your piece could be recaptured on the very next move. So, what would be a usual queen exchange in standard chess, is a win here.

It is worth repeating: there is no check. If you attack the opponent's king, but he can capture your queen (or your last knight, or...), he will do that and win the game.

Especially in closed positions, it can be a good idea to sacrifice a rook for a minor piece if the opportunity arises. The opponent's remaining minor piece can then be hunted, while your second rook is not too likely to be troubled.

As there is no check, many tactical patterns from standard chess do not apply here. Beware! For example, in this game White expected to win the queen, but lost his own instead. Also, there is no absolute pin here.

More suggestions welcome


3. Example games

Commented Game published in the journal

Example game where both players have several pawns, but only ONE piece of each type (King, Queen, Rook, Bishop, and Knight). A different strategy must be used, since capture of any piece (except for pawns) ends the game.

Dense tactical struggle - notice many non-chess-like moves (like lack of recapture or piece being given up) related to different threats both players make

Straight for the bishop - after black gives up one of his bishops, white goes straight for the other one (note: if 10... Bxb7 then 11.Ba6)

More welcome

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