This game is being played under Three Checks rules. Click the 'info' tab for more information.1. c4 c5
Clock started on 1/6/20182. Nc3 Nc6 3. Nf3 Nb4 4. g3 e6 5. d4 Nc2+ 6. Qxc2 cxd4 7. Nxd4 Bc5 8. e3 Nf6 9. Bg2 O-O 10. Nde2 d5 11. cxd5 Nxd5 12. O-O Nf6 13. Ne4 Nxe4 14. Bxe4 g6 15. Qxc5 Rb8 16. Qe5 Bd7 17. Nf4 Qe7 18. Nh5 f6 19. Nxf6+ Qxf6 20. Qxf6 Rxf6 21. f4 Bc6 22. Bc2 e5 23. Rd1 Kg7 24. a4 exf4 25. gxf4 Re8 26. e4 Rf7 27. Be3 h5 28. e5 Bf3 29. Rd6 Kh8 30. Rxg6 Rg7 31. Rxg7 Kxg7 32. Kf2 Bg4 33. Bf5 Bxf5 34. Rg1+ Kh7 35. Rg7+
The side which checks the opponent king for the third time, wins. Apart from that normal chess rules apply.
The game is played with standard chess pieces, using standard initial chess position. All normal chess rules are in place, with the following exceptions:
- the side which checks the opponent king for the third time immediately wins the game,
- there is no draw due to insufficient material to mate (K+N still can win against K) - except bare kings (those still draw).
Remaining standard game end conditions are still in place, in particular giving checkmate still wins and triple repetition allows a draw claim.
Note also, that:
- you must defend if you are under check even if you could give winning check (or mate) at the same time,
- you are not allowed to check with a king (the king is not allowed to approach the enemy king),
- double check counts as one check (you must check at three different moves to win the game).
Detailed game hints are yet to be developed after the game is adopted here. Some minimal suggestions:
- material balance is far less important than in standard chess, sacrificing piece for a check or to saturate opponent's king position is almost always a good idea (particularly strong are the moves which achieve both simultaneously: capture defending pawn or piece while checking),
- protecting the king is more difficult than in standard chess (simple pawn shelter may be easily destroyed by piece sacrifice),
- initiative is very important,
- it makes sense to keep some spare square empty near the king to make it possible to run away from check if it happens (shielding from check is ineffective, if your opponent checks you with bishop, rook or queen and you shield with pawn or a piece, then simple capture makes second check).
Some example games:
Sac Sac Sac - white throws knight, then queen to break the king shelter
Development matters - after black makes a few pointless opening moves, white shows how to exploit development lead
Straight towards the king - similar theme in better played game, white develops, the goes straight to the king via successive sacrifices
More examples welcome