'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under All Queens rules. Click the 'info' tab for more information.
1. d4
Clock started on 6/4/2016
1... g5 2. g4 Qh6 3. e4 b5 4. Qgg2 c5 5. d5 Qa5+ 6. Qdd2 Qcc7 7. Qe2 Qxd2+ 8. Qcxd2 Qcxh2 9. Qgxh2 Qbxh2 10. Qxh2 Qxh2 11. Qf1 Q8e5 12. Qdd3 f5 13. gxf5 Qgxd5 14. Qxd5 Qaxd5 15. c3 Qexe4+ 16. Qe2 Qhh1#
Black win

No point in wasting time with slow knight moves: For the truly power hungry, you can have your King and seven Queens and battle to a bitter pawn endgame, unless you're savvy enough to force checkmate before then.

Game rules

The game starts with the following setup



All standard chess rules are in place, where possible. Of course there is no castling.

While only queens are available initially, it is possible to promote to the other pieces (you can promotea pawn to a knight, for instance).



In most of the games players build up pressure, piling up the queens in the enemy camp, finally reaching massive queen exchanges. Then, players usually end up playing a queen endgame - most frequently having 1-2 queens each, and 5-6 pawns (note that one usually has more pawns here than in a typical standard chess queen endgame).

Keeping the king hidden and its shield protected is crucial, with hordes of queens there is no room for the king to become active.

Watch out for double attacks and calculate carefully the numbers of attacking and defending pieces!

Do not underestimate the pawns. The queens will be - sooner or later - exchanged, leading to the endgame. Then the extra pawn, especially a passed pawn, can be decisive.


Example games

Queen Me - both players try to induct weaknessess in opponent position, but also defend carefully, the game ends in a draw when nobody is able to make progress without risking too much,

Little pawn - complicated queen maneouvres and exchanges let white win one little pawn, in the resulting endgame its march turns decisive.

Links to more example games are welcome

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