2013 Chess Variants Dropout Tournament, Extinct

'Fast' (10 days + 1 day/move, max 30 days)
This game is being played under Extinction Chess rules. Click the 'info' tab for more information.
1. Nc3 d5
Clock started on 5/2/2013
2. d4 e6 3. h4 c5 4. Bg5 f6 5. Bf4 a6 6. Bxb8 Rxb8 7. Qd3 c4 8. Qg3 Ra8 9. O-O-O b5 10. e4 Bb7 11. Re1 Kf7 12. e5 f5 13. Be2 Qa5 14. Nh3 b4 15. Ng5 Ke7 16. Nd1 Qxa2 17. h5 Rc8 18. Ne3 b3 19. Nd1 h6 20. Nf3 Qa5 21. Qg6 Bc6 22. Ne3 Be8 23. Qg3 bxc2 24. Kxc2 Bb5 25. Qg6 Be8 26. Qg3 Qb4 27. Qh4 Kf7 28. Ra1 a5 29. Rh3 Be7 30. Qg3 a4 31. Qg6 Kxg6
Black win


Invented by R. Wayne Schmittberger and added here with his permission. You win by eliminating any one type of your opponent's pieces. Both bishops, for example.

1. Game rules

The game starts from the standard chess setup, and all the pieces move as in standard chess.

The game ends once one of the players eliminates any type of the opponent's pieces. Thus, a player who loses either his King, his Queen, his two Rooks, his two Bishops, his two Knights, or his eight Pawns, loses the game (barring a promotion).

Check and checkmate do not apply. Pawns may promote to any other type of piece, including Kings. When a Pawn promotes to some type of piece, this piece is also counted among the pieces of the type; e.g., when a Pawn promotes to a Queen, and the other Queen is captured, then the Queens are not considered to be extinct, i.e., the game continues. If a player promotes his last Pawn, he loses (as his Pawns are now extinct), unless he wins by extinction on that very move.

Since there is no check, castling under or through check is allowed.


2. Hints, tips, tricks

If you take your opponent's last piece of one kind, you immediately win, even if your piece could be recaptured on the very next move. So, what would be a usual queen exchange in standard chess, is a win here.

It is worth repeating: there is no check. If you attack the opponent's king, but he can capture your queen (or your last knight, or...), he will do that and win the game.

Especially in closed positions, it can be a good idea to sacrifice a rook for a minor piece if the opportunity arises. The opponent's remaining minor piece can then be hunted, while your second rook is not too likely to be troubled.

As there is no check, many tactical patterns from standard chess do not apply here. Beware! For example, in this game White expected to win the queen, but lost his own instead. Also, there is no absolute pin here.

More suggestions welcome


3. Example games

Commented Game published in the journal

Example game where both players have several pawns, but only ONE piece of each type (King, Queen, Rook, Bishop, and Knight). A different strategy must be used, since capture of any piece (except for pawns) ends the game.

Dense tactical struggle - notice many non-chess-like moves (like lack of recapture or piece being given up) related to different threats both players make

Straight for the bishop - after black gives up one of his bishops, white goes straight for the other one (note: if 10... Bxb7 then 11.Ba6)

More welcome

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