Queen Sissy

'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under All Queens rules. Click the 'info' tab for more information.
1. d4 c5
Clock started on 1/30/2012
2. dxc5 Qxc5 3. b4 Qcd6 4. Qxd6 Qxd6 5. c4 g6 6. a3 Qxa1 7. Qxa1 Qh8 8. f4 a5 9. c5 Qxa1 10. Qxa1 Qda6 11. Qd1 axb4 12. axb4 b6 13. Qf3 Qxf3 14. gxf3 e6 15. Qgd4 bxc5 16. bxc5 Qa7 17. Qhg1 Qda5+ 18. Kf1 Qfxc5 19. Kg2 Ke7 20. Q1a1 Qxd4 21. Qaxd4 Qxd4 22. Qxd4 Qd5 23. Qc3 Qc6 24. Qb2 Qc5 25. e4 Qc7 26. Qa3+ Qd6 27. Qe3 Qb4 28. Qa7 Qc3 29. h4 f6 30. Qb8 Qd2+ 31. Kg3 Qe1+ 32. Kg2 Qxh4 33. Qb4+ Kf7 34. Qa4 f5 35. Qxd7+ Qe7 36. Qd4 fxe4 37. fxe4 g5 38. f5 exf5 39. exf5 h5 40. Qd5+ Kf6 41. Qd4+ Qe5 42. Qd8+ Kxf5 43. Qd7+ Qe6 44. Qh7+ Kg4 45. Qd3 Qc6+ 46. Kf2 h4 47. Qd1+ Kf4 48. Qd2+ Kf5 49. Qd3+ Qe4 50. Qd7+ Kg6 51. Qd6+ Kh5 52. Qd1+ g4 53. Qd2 Qe5 54. Kf1 h3 55. Kg1 Qc5+ 56. Kh2 Qe5+ 57. Kg1 Qf5 58. Kh2 Qe5+ 59. Kg1 Qa1+ 60. Kh2= Qf6 61. Kg1= Qe5 62. Kh1 Qf6 63. Kg1 Qb6+ 64. Kh2= Qc7+ 65. Kh1=

No point in wasting time with slow knight moves: For the truly power hungry, you can have your King and seven Queens and battle to a bitter pawn endgame, unless you're savvy enough to force checkmate before then.

Game rules

The game starts with the following setup



All standard chess rules are in place, where possible. Of course there is no castling.

While only queens are available initially, it is possible to promote to the other pieces (you can promotea pawn to a knight, for instance).



In most of the games players build up pressure, piling up the queens in the enemy camp, finally reaching massive queen exchanges. Then, players usually end up playing a queen endgame - most frequently having 1-2 queens each, and 5-6 pawns (note that one usually has more pawns here than in a typical standard chess queen endgame).

Keeping the king hidden and its shield protected is crucial, with hordes of queens there is no room for the king to become active.

Watch out for double attacks and calculate carefully the numbers of attacking and defending pieces!

Do not underestimate the pawns. The queens will be - sooner or later - exchanged, leading to the endgame. Then the extra pawn, especially a passed pawn, can be decisive.


Example games

Queen Me - both players try to induct weaknessess in opponent position, but also defend carefully, the game ends in a draw when nobody is able to make progress without risking too much,

Little pawn - complicated queen maneouvres and exchanges let white win one little pawn, in the resulting endgame its march turns decisive.

Links to more example games are welcome

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