2011 Chess Variants Dropout Tournament, Round 2

Start Position: 399
'Fast' (10 days + 1 day/move, max 30 days)
This game is being played under Suicide960 rules. Click the 'info' tab for more information.
1. f3
Clock started on 3/20/2011
1... Nb6 2. Bxb6 cxb6 3. Nb3 a5 4. Nxa5 Qxa5 5. a4 Qxd2 6. Kxd2 e5 7. f4 exf4 8. Rxf4 Ne6 9. Rxf7 Rxf7 10. Qa2 Rf2 11. Qxe6 Bxe6 12. Nxf2 Bh3 13. gxh3 Rc8 14. Bxb7 Rxc2 15. Kxc2 b5 16. axb5 d5 17. Bxd5 Kf7 18. Bxf7 h5 19. Bxh5 g6 20. Bxg6 Bxb2 21. Rxb2
Black win


Suicide with random initial setup.

1. Game rules

Initial position is setup randomly, according to the Chess960 rules.

Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.


2. Tips and Tricks

In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.

Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)

Knights are easy to remove early, trapping pawns into taking them.


3. Example games

Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop



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