This game is being played under Suicide960 rules. Click the 'info' tab for more information.1. e3
Clock started on 7/20/20051... b5 2. Bxb5 d5 3. Bxe8 d4 4. exd4 e5 5. dxe5 Ng6 6. Bxf7 Nxe5 7. Bxg8 Nd7 8. Bxh7 Ba3 9. bxa3 g6 10. Bxg6 Nf7 11. Bxf7 Re8 12. Bxe8 Kb7 13. Bxd7 Re8 14. Bxe8 Kc6 15. Bxc6 a5 16. a4
Suicide with random initial setup.
1. Game rules
Initial position is setup randomly, according to the Chess960 rules.
Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.
2. Tips and Tricks
In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.
Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)
Knights are easy to remove early, trapping pawns into taking them.
3. Example games
Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop