Ladies Night I

'Blitz' (5 days + 12 hours/move, max 15 days)
This game is being played under All Queens rules. Click the 'info' tab for more information.
1. e4
Clock started on 3/27/2009
1... c5 2. b3 b5 3. c4 b4 4. f3 g5 5. Qff2 Qa5 6. d4 cxd4 7. Qfxd4 Qxd4 8. Qdxd4 f6 9. Qge3 Qac6 10. Qhg1 Qh6 11. h3 Qh4+ 12. Qgf2 Qh2 13. Ke2 Q8a6 14. Qcg1 Qxf2+ 15. Qexf2 Qf4 16. Qgd1 e5 17. Q4d3 Qa6b6 18. Qdg1 Qcc5 19. g3 Qxf2+ 20. Qxf2 Qxf2+ 21. Kxf2 Qc5+ 22. Kg2 Qfe3 23. Qxe3 Qxe3 24. Qd1 Qf8 25. Qac1 Qxc1 26. Qxc1 Qc5 27. Qd2 h5 28. f4 exf4 29. gxf4 Kd8 30. fxg5 Qxg5+ 31. Qxg5 fxg5 32. Kf3 Ke7 33. c5 Ke6 34. Ke3 Ke5 35. Kd3 Kf4 36. Kd4 g4 37. hxg4 hxg4 38. e5 g3 39. Kd5 g2 40. Kd6 g1=Q 41. c6 Qd4+ 42. Ke7 dxc6 43. e6 Kf5 44. Kf7 Qf6+
Black win

No point in wasting time with slow knight moves: For the truly power hungry, you can have your King and seven Queens and battle to a bitter pawn endgame, unless you're savvy enough to force checkmate before then.

Game rules

The game starts with the following setup

 

qqqqkqqq/pppppppp/8/8/8/8/PPPPPPPP/QQQQKQQQ

All standard chess rules are in place, where possible. Of course there is no castling.

While only queens are available initially, it is possible to promote to the other pieces (you can promotea pawn to a knight, for instance).

 

Hints

In most of the games players build up pressure, piling up the queens in the enemy camp, finally reaching massive queen exchanges. Then, players usually end up playing a queen endgame - most frequently having 1-2 queens each, and 5-6 pawns (note that one usually has more pawns here than in a typical standard chess queen endgame).

Keeping the king hidden and its shield protected is crucial, with hordes of queens there is no room for the king to become active.

Watch out for double attacks and calculate carefully the numbers of attacking and defending pieces!

Do not underestimate the pawns. The queens will be - sooner or later - exchanged, leading to the endgame. Then the extra pawn, especially a passed pawn, can be decisive.

 

Example games

Queen Me - both players try to induct weaknessess in opponent position, but also defend carefully, the game ends in a draw when nobody is able to make progress without risking too much,

Little pawn - complicated queen maneouvres and exchanges let white win one little pawn, in the resulting endgame its march turns decisive.

Links to more example games are welcome


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