VVMT Group C - Suicide960

Start Position: 147
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Suicide960 rules. Click the 'info' tab for more information.
1. f3 d6
Clock started on 7/21/2008
2. a4 Qxa4 3. b3 Qxb3 4. cxb3 g5 5. Bxh8 Rxh8 6. Rxc7 Rxc7 7. f4 gxf4 8. Qg3 fxg3 9. hxg3 Rc3 10. Ndxc3 d5 11. Nxd5 Kg7 12. Nxe7 f5 13. Nxf5 h5 14. Nxg7 Rg8 15. Nxh5 Rxg3 16. Nxg3 Nbc6 17. b4 Nxb4 18. e3 Na6 19. Ne2 Nf7 20. Ke1=


Suicide with random initial setup.

1. Game rules

Initial position is setup randomly, according to the Chess960 rules.

Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.


2. Tips and Tricks

In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.

Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)

Knights are easy to remove early, trapping pawns into taking them.


3. Example games

Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop



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