VVMT Group C - Suicide960

Start Position: 57
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Suicide960 rules. Click the 'info' tab for more information.
1. g3 e6
Clock started on 7/21/2008
2. b4 Qxb4 3. Qh3 Qxd2 4. Nxd2 Bh4 5. Qxe6 dxe6 6. gxh4 g5 7. hxg5 f6 8. gxf6 Kg7 9. fxg7 Rd8 10. gxh8=K Rxd2 11. Kxh7 Rxc2 12. Bxc2 Bg6 13. Bxg6 c5 14. Rxc5 b5 15. Rxb5 Nc7 16. Rxb8 Nb5 17. Rxb5 e5 18. Rxe5 a5 19. Rxa5
Black win


Suicide with random initial setup.

1. Game rules

Initial position is setup randomly, according to the Chess960 rules.

Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.


2. Tips and Tricks

In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.

Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)

Knights are easy to remove early, trapping pawns into taking them.


3. Example games

Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop



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