VVMT Group C - Suicide960

Start Position: 638
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Suicide960 rules. Click the 'info' tab for more information.
1. c3 Nc6
Clock started on 7/19/2008
2. Qa4 f6 3. Qxc6 Bxa2 4. Rxa2 dxc6 5. Rxa7 Rxa7 6. Na3 Rxa3 7. bxa3 Qxd2 8. Kxd2 Kd7 9. e3 c5 10. Ba6 bxa6 11. f4 e5 12. fxe5 Rxe5 13. Rb1 Rxe3 14. Kxe3 Ke7 15. Nf2 Nf7 16. Rb6 cxb6 17. h4 Nd8 18. Ne4 c4 19. Nxf6 gxf6 20. a4 a5 21. h5 b5 22. axb5 Nc6 23. bxc6 Kd7 24. cxd7 Bb4 25. cxb4 axb4 26. d8=R c3 27. Ra8 c2 28. Ra3 bxa3 29. Ke2 c1=K 30. Kd2 Kxd2 31. Bh2 a2 32. Be5 fxe5 33. g4 Ke3 34. g5 a1=Q 35. g6 hxg6 36. hxg6 Kf4 37. g7 Qd4 38. g8=K Kf5 39. Kf8 Qc3 40. Ke8 Qe3 41. Kd8 Qe4 42. Ke8 Qc2=
Draw

 

Suicide with random initial setup.

1. Game rules

Initial position is setup randomly, according to the Chess960 rules.

Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.

 

2. Tips and Tricks

In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.

Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)

Knights are easy to remove early, trapping pawns into taking them.

 

3. Example games

Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop

 

 


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