VVMT Group C - Suicide960

Start Position: 57
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Suicide960 rules. Click the 'info' tab for more information.
1. e3 Na6
Clock started on 7/21/2008
2. Qxa6 bxa6 3. Na3 d6 4. Nb5 axb5 5. a4 bxa4 6. Nb3 axb3 7. cxb3 Ba4 8. bxa4 Nb6 9. Rxc7 Nxa4 10. Bxa4 Bxc7 11. Be8 Qxe8 12. f3 a6 13. Bg3 Kf8 14. Bxd6 Bxd6 15. b4 Bxb4 16. f4 Bxd2 17. Kf1 Bxe3 18. Rg1 Bxf4 19. Ke2 Bxh2 20. Ke3 Bxg1 21. Kf2 Bxf2 22. g3 Bxg3
White win


Suicide with random initial setup.

1. Game rules

Initial position is setup randomly, according to the Chess960 rules.

Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.


2. Tips and Tricks

In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.

Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)

Knights are easy to remove early, trapping pawns into taking them.


3. Example games

Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop



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