Benedict 960 KO

Start Position: 256
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Benedict960 rules. Click the 'info' tab for more information.
1. b4 b5
Clock started on 12/25/2006
2. Bf6 h5 3. Bh4 Nb6 4. c4 Be4 5. c5 c6 6. Bg3 Bbc2 7. f3 Qh7 8. Nd5 Bb3 9. Ne3 Qf5 10. Qf2 Qh3 11. Rg1 h1=N 12. Ng4 Ne3 13. Bf4 Qh2 14. Nf1 Ne3 15. Bh6 Rh7 16. Bc7 Ne6 17. Qe5 Kf8 18. Bb6 Ke8= 19. Nc7
White win

 

Benedict960 is a Benedict with Chess960 (random) initial setup.

1. Game Rules

Initial position is generated according to Chess960 rules (pieces randomly placed, with the only requirements that the king is between rooks, and bishops are opposite colour).

All the Benedict rules are in place: pieces attacked by a moved piece change colour, no pieces are removed from the board, and the game is won by flipping the opponent's king.

Castling is carried out per chess960 rules. Note that when castling, only the King is considered to have moved and hence to attack adjacent squares. The Rook does not attack as a result of a castle.

Many player feel that White has a large advantage after 1. e3 when playing the standard board layout of Benedict chess. One reason to play Benedict960 instead of Benedict is to reduce White's theoretical advantage.

 

2. Tips & Tricks

A good idea is to get your queen out early. The Queen is the most powerful piece, changing up to 8 pieces every turn. Just be careful that your opponent can't easily flip it - or that you can flip it right back again.

Also, Knights are very tricky and easily missed. Bishops are also very sneaky.

Keeping your king behind protected lines is a good idea. Although knights can still attack you, it is a lot safer for your king to be behind pawns and other pieces. Moving pawns or pieces next to your king is dangerous, since it opens up lines of attack.

 

3. Example games

Explanation for newbie

A well balanced battle

A Drawn game - almost

Dreaded Knight check

Knightmare Fork

Cat and Mouse with Queens

Bishop Finish


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