Mixed Greens

Start Position: 5
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Suicide960 rules. Click the 'info' tab for more information.
1. b3 Nd6
Clock started on 11/20/2006
2. Qxg7 Kxg7 3. Bb2 Nb5 4. Bxg7 Na3 5. Bxf8 Rxf8 6. Nxa3 b5 7. Nxb5 Qxg2 8. Nxa7 Qxh2 9. Nxc8 Qxg1 10. Nxe7 Qxh1 11. Rxh1 Bxe7 12. Rxh7 Rg8 13. Rxf7 Rh8 14. Rxe7 d6
Black win

 

Suicide with random initial setup.

1. Game rules

Initial position is setup randomly, according to the Chess960 rules.

Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.

 

2. Tips and Tricks

In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.

Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)

Knights are easy to remove early, trapping pawns into taking them.

 

3. Example games

Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop

 

 


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