Mixed Greens

Start Position: 308
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Suicide960 rules. Click the 'info' tab for more information.
1. d4 c5
Clock started on 11/20/2006
2. dxc5 Bxh2 3. Qxd7 Bxd7 4. Rd1 Bxg1 5. Kxg1 Bc6 6. Rxd8 Bxg2 7. Kxg2 Rxd8 8. Bd2 Rxd2 9. c3 Rxb2 10. Bxh7 Rxe2 11. Bxg8 Rxf2 12. Bxf7 Kxf7 13. Nxf2 g5 14. c6 bxc6 15. Ng4 Nc7 16. Kg3 e5 17. Nxe5 Ke6 18. Nxc6 Kd6 19. Nxa7 Nb5
Black win

 

Suicide with random initial setup.

1. Game rules

Initial position is setup randomly, according to the Chess960 rules.

Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.

 

2. Tips and Tricks

In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.

Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)

Knights are easy to remove early, trapping pawns into taking them.

 

3. Example games

Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop

 

 


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