Mixed Greens

Start Position: 719
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Suicide960 rules. Click the 'info' tab for more information.
1. b3 f6
Clock started on 11/7/2006
2. Qa3 Bxb3 3. Qxe7 Bxc2 4. Qxe8 Bxb1 5. Rxb1 Rxe8 6. Rxb7 Rxe2 7. Rxc7 Qxc7 8. f3 Qxh2 9. Bxh2 Rxe1 10. Bxb8 Rxb8 11. Rxe1 Nb7 12. Re5 fxe5 13. f4 exf4 14. g3 fxg3 15. Bxb7 Rxb7 16. Nb2 Rxb2 17. d4 Rxa2 18. d5 Rc2 19. d6 Rc7 20. dxc7 g5 21. c8=K Bf6 22. Kxd7 Bd8 23. Kxd8 g2 24. Kd7 g4 25. Kc6 a5 26. Kc5 a4 27. Kc4 a3 28. Kc3 a2 29. Kc2 a1=N 30. Kb3 Nxb3
White win

 

Suicide with random initial setup.

1. Game rules

Initial position is setup randomly, according to the Chess960 rules.

Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.

 

2. Tips and Tricks

In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.

Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)

Knights are easy to remove early, trapping pawns into taking them.

 

3. Example games

Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop

 

 


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