Mixed Greens

Start Position: 130
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Suicide960 rules. Click the 'info' tab for more information.
1. e3 b5
Clock started on 11/7/2006
2. Bxb5 Bxg2 3. Bxd7 Qxd7 4. Kxg2 Qxd2 5. Nxd2 g5 6. b3 g4 7. Qxg4 e5 8. Bxe5 Bg7 9. Bxc7 Nxc7 10. Qxc8 Ne8 11. Qxe8 Bf8 12. Qxf7 Kxf7 13. a3 Bxa3 14. h3 Bxc1 15. f4 Bxd2 16. Nf3 Bxe3 17. Rd1 Bxf4 18. Kg3 Bxg3 19. Ne5 Bxe5 20. c3 Bxc3 21. b4 Bxb4 22. Re1 Bxe1 23. h4 Bxh4
White win

 

Suicide with random initial setup.

1. Game rules

Initial position is setup randomly, according to the Chess960 rules.

Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.

 

2. Tips and Tricks

In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.

Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)

Knights are easy to remove early, trapping pawns into taking them.

 

3. Example games

Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop

 

 


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