Mixed Greens

Start Position: 461
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Suicide960 rules. Click the 'info' tab for more information.
1. a3 f6
Clock started on 11/6/2006
2. Ra2 Bxa2 3. Nxa2 Na6 4. f3 Nb4 5. Bxa7 Nxa7 6. Nxb4 c6 7. Nxc6 dxc6 8. Nc3 Nb5 9. Nxb5 Rxa3 10. bxa3 cxb5 11. c4 bxc4 12. Bb3 cxb3 13. g4 b2 14. g5 fxg5 15. Qh3 Qxf3 16. Qxh7 Qxa3 17. Qxg7 Rxh2 18. Qxg5 Rxe2 19. Kxe2 b1=K
Black win

 

Suicide with random initial setup.

1. Game rules

Initial position is setup randomly, according to the Chess960 rules.

Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.

 

2. Tips and Tricks

In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.

Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)

Knights are easy to remove early, trapping pawns into taking them.

 

3. Example games

Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop

 

 


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