Mixed Greens

Start Position: 461
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Suicide960 rules. Click the 'info' tab for more information.
1. f3 c5
Clock started on 11/6/2006
2. Bxc5 Ba5 3. Bxe7 Bxd2 4. Nxd2 Qxe7 5. b4 Qxe2 6. Bxe2 a5 7. bxa5 Rxa5 8. Rb1 Rxa2 9. Rxb7 Rxc2 10. Rxd7 Kxd7 11. Bb5 Rxd2 12. Bxd7 Nxd7 13. Kxd2 Nf6 14. Qd1 h5 15. f4 g5 16. Qxh5 Nxh5 17. fxg5 Nf6 18. gxf6 Rxh2 19. Rxh2 Bh7 20. Rxh7 Nb6 21. Rxf7 Nd7 22. Rxd7
Black win

 

Suicide with random initial setup.

1. Game rules

Initial position is setup randomly, according to the Chess960 rules.

Apart from that, all rules of Suicide are in place - you win by loosing all your pieces (or having less material in case of stalemate), you must capture if you can (but you can pick which capture to make if you have many possible captures), kings are normal pieces which you can capture and promote to, there is no castling, there is no check or mate.

 

2. Tips and Tricks

In Suicide960, it is important to remove your rooks, bishops and queens early. Bishops, however, can sometimes be handy to be left until the end, as they are very mobile. The a and h rank pawns can sometimes be problematic, so they are also good to remove first.

Be careful with the rooks, they can easily become loose cannons, the same can happen with a queen. However, it is easier to shield a rook behind a pawn than a bishop or queen. In the end game, having a rook can be a big advantage. (There are probably lots of opinions about this!)

Knights are easy to remove early, trapping pawns into taking them.

 

3. Example games

Loose bishop disaster - white finds forced win at move 2, by offering whole army to the furious bishop

 

 


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