the Sombrero Tournament

Start Position: 741
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under CrazyHouse960 rules. Click the 'info' tab for more information.
1. c3 d5
Clock started on 2/21/2018
2. g4 f5 3. gxf5 Bxf5+ 4. d3 [email protected] 5. Ne3 Qf7 6. Bc2 cxd3 7. Bxd3 Bxd3+ 8. Nxd3 [email protected] 9. Ne5 [email protected]+ 10. [email protected] cxd3 11. exd3 [email protected] 12. Nxg2 Qf5 13. dxe4 Qxe4+ 14. [email protected] Qxe5 15. f4 [email protected]+ 16. bxa3 Qxc3 17. [email protected] h5 18. Bb2 Qd2 19. [email protected] [email protected]+ 20. Bxc2 Qxe2 21. O-O-O [email protected] 22. Qf1 [email protected] 23. Nh4 e5 24. Nxf3 Qxf3 25. Bxe5 Nd7 26. Qb5 Nxe5 27. Bxe5 Qxa3+ 28. [email protected] Qe3+ 29. Kb1 [email protected] 30. [email protected]+ Kc8 31. [email protected]#
White win


This variant combines the swashbuckling attacking play of CrazyHouse with the randomized intial positions from Chess960.

1. Game rules

The initial position is randomly chosen as in Chess960. To summarize, the pawns are placed on their standard starting sqares, and the other pieces are placed in random order on the first rank, subject to the following constraints:

  • The king is placed somewhere between the two rooks.
  • The bishops are placed on opposite-colored squares.
  • The black pieces are placed equal-and-opposite the white pieces.

Castling is allowed, the castling rules are the same as in Chess960 (after castling king and rook stay as in normal chess).

Pieces you capture become yours to use as you wish on a future turn (and vice versa for your opponent). Instead of your normal move, you can "drop" a captured piece anywhere on the board, including checking the king. Pawns cannot be dropped on the 1st or 8th rank, and if a promoted pawn is captured, it reverts back to a pawn.


2. Game hints

All the suggestions from the CrazyHouse article, are valid here.

In many Chess960 setups, there are weak or undefended squares on the 6th or 7th rank. Those are good candidates to be used while developing an attack, while you should be very aware of weaknesses in your own defense. This game is an extreme example of how ignoring this hint can lead to very short games.


3. Example games

The Queen problem - both sides face 960-characteristic problems with queen development, then exploit weak squares around the kings while unleashing crazyhouse-style attacks,

Exploit weaknesses - another interesting battle.

Still to be added

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