Heavens To Betsy.

Dark Suicide
'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Dark Suicide rules. Click the 'info' tab for more information.
1. e3 c5
Clock started on 12/2/2016
2. Qh5 g6 3. Qxg6 hxg6 4. Ba6 Nxa6 5. b4 Nxb4 6. Ba3 Nxa2 7. Bxc5 Rxh2 8. Bxa7 Rxa7 9. Rxh2 Ra3 10. Rxa2 Rxe3 11. fxe3 Qb6 12. Rh7 Qxb1 13. Rxf7 Kxf7 14. g4 Qxc2 15. Rxc2 d6 16. Rxc8 Nh6 17. Rxf8 Nxg4 18. Rxf7 Nxe3 19. dxe3 b5 20. Rxe7 g5 21. Nf3 g4 22. Rh7 gxf3 23. Kf2 d5 24. Kxf3 b4 25. Kf4 d4 26. exd4 b3 27. d5 b2 28. Kf5 b1=B 29. d6 Bxf5 30. d7 Bxd7 31. Rxd7
Black win

(Under Construction)

This is one of the most bold of the Suicide Variants. The first thing you'll notice when you start a game is that you can only see half the board. This is because you can only see sqares in your "searchlight" (ie squares that your pieces can move to or attack.) The aim is the same as Suicide and Suicide960 (ie to be the first player to lose all of your pieces) and the rules are also the same (the play is like standard chess except that the king is not royal, if you have a legal capture you must make one, and pawns can promote to kings).

In the event of a stalemate (ie the player to move has no legal moves), the player with the fewest pieces left wins; if both players have the same number of pieces, then the game is a draw.

 

Example Games

In this game, between guiri1967 and Games Freak we can see that guiri1967 took real advantage of the loose rook, and essentially, won the game with it. This shows the importance of removing the back row pieces as quickly as possible. That problem is also shown here, with the Rook becoming a loose cannon.


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