Dark Fortress V

'Standard' (30 days + 1 day/move, max 45 days)
This game is being played under Dark CrazyHouse 2 rules. Click the 'info' tab for more information.
1. e3 e6
Clock started on 12/17/2009
2. Nc3 Nc6 3. Bb5 a6 4. Bxc6 dxc6 5. Nf3 f6 6. d4 Bd6 7. O-O Bd7 8. Bd2 b6 9. Re1 Qb8 10. Ne2 B@b7 11. c3 Kf7 12. b4 Nh6 13. a4 Rd8 14. a5 b5 15. Ng3 Kg8 16. Rc1 e5 17. dxe5 Bxe5 18. Nxe5 fxe5 19. f3 Be6 20. f4 exf4 21. exf4 Bf5 22. P@e5 Re8 23. Nxf5 Nxf5 24. g3 Qd8 25. P@e3 P@d5 26. B@g2 Bc8 27. B@h1 Rf8 28. e4 dxe4 29. Bxe4 Ne7 30. Bef3 P@d5 31. Be3 g6 32. Bd4 N@g7 33. P@b6 cxb6 34. axb6 N@e6 35. P@c5 Nxd4 36. cxd4 Ne6 37. N@c2 Ng7 38. Bhg2 P@b7 39. Kf2 Bf5 40. Rh1 h5 41. h4 B@g4 42. Bxg4 Bxg4 43. Bf3 Bxf3 44. Qxf3 B@f5 45. Ne3 B@e4 46. Qd1 Bxh1 47. Qxh1 R@b1 48. Rxb1 Bxb1 49. Qxb1 Nef5 50. Nxf5 Nxf5 51. N@f1 Qe8 52. B@c2 N@g7 53. B@e2 Qd7 54. Bed3 P@a7 55. bxa7 Rxa7 56. Bxf5 Nxf5 57. Bxf5 Qxf5 58. Qxf5 gxf5 59. N@e3 Q@g7 60. N@c2 P@g4 61. P@a3 B@g6 62. B@d1 Qf7 63. B@e2 B@e6 64. N@a1 Qd7 65. Nb3 Kh7 66. Na5 Kh6 67. Nh2 Qc7 68. Nef1 Raa8 69. Nce3 Rac8 70. Ke1 R@a8 71. Kd2 Qd8 72. Kd3 b6 73. cxb6 Qxb6 74. Nb3 Rf7 75. Nc2 Rfa7 76. Nfd2 Qd8 77. Nb1 P@b6 78. P@c5 bxc5 79. dxc5 Rd7 80. Bf1 Qg8 81. Bg2 Qf7 82. Bh1 Rdd8 83. Be2 Qd7 84. Bf1 Qf7 85. Bfg2 Qd7 86. Ne3 Qf7 87. Nd4 Qd7 88. Nxe6 Qxe6 89. Kd4 Qe8 90. Nc3 P@e6 91. Ncxd5 exd5 92. Nxd5 cxd5 93. Bxd5 Rxd5+ 94. Bxd5 N@c6+ 95. Bxc6 Qxc6 96. P@d5 N@e6+ 97. dxe6 Rd8+ 98. P@d5 Qxd5+ 99. Ke3 B@d4+ 100. Ke2 B@c4+ 101. Ke1 N@f3+
Black win

(Under Construction)

Dark Crazyhouse 2 is even more dark, than DarkCrazyHouse: you can only drop pieces on 'visible' squares, and you do not know, which squares are empty.

 

1. Game Rules

The game is played according to the CrazyHouse rules - the pieces are initially set up in standard way, the pieces you capture become yours, and can be dropped on the board, the game ends in checkmate, etc.

Captured pieces can be dropped on any empty square, including checking the King. Pawns cannot be dropped on the 1st or 8th rank, and if a promoted pawn is captured, it reverts back to a pawn.

The board is partially hidden. The following visibility rules are in place:

  • all your pieces are visible,
  • squares available to your pieces (squares where your pieces can move, or capture) - including attacked enemy pieces, if any - are visible,
  • you can see which pieces you have taken (and have at hand),
  • you can see which pieces your opponent have taken (and have at hand).

 

2. Dark Crazyhouse 2 fog of war examples

To make visibility rules more clear, here are a few examples.

The board on the beginning of the game (white player view):

 

????????/????????/????????/????????/8/8/PPPPPPPP/RNBQKBNR

Another board after a few initial moves (note how white pieces make some squares visible):

 

????????/????????/1???????/?1?p1?1?/4P?2/2N2N2/PPPP1PPP/R1BQKB1R

To be added: example deep in the game.

 

3. Game Hints

Still to be written

See LaoTzuChess (which has the same rules, but randomized initial position).

 

4. Example Games

Please add some

Share Game on Social Media
Share Link to Game
Download Game
Copy Position

Game Page Help

The Action Bar

The Action Bar is the most important part of the game screen, this is where you interact with the game by entering moves, conditional moves, comments, draw offers, resignations, and much more (if you are not viewing one of your own games, the Action Bar is not shown).  The Action Bar is in four parts, from left to right:

  1. The Move Input Box: where your move or conditional move is shown; it is possible to type into this box, but not recommended, you can enter your move by dragging and dropping the pieces on the board.
  2. The Action Selection Dropdown: this is where you select the action you want to do, for example, move, enter a comment, accept a draw offer, claim a draw, etc.  Only the actions which are relevant to the current game are shown.
  3. The Continue Button: this button sends your action back to our server; sometimes you might see a pop-up text box before the action is sent, this is so that you can write a message to your opponent.  You can set your preferences so that this box is always shown to confirm you move (under the "Chess Board" tab "Confirm moves before committing), some people find this helpful as a "blunder check".
  4. The Next Game button: clicking the button will take you to the next game for which it is your move.

The Game Information Panel

Under the Action Bar, you should find the Game Information Panel.  This gives you more information about the game; because there is too much information to see on one screen here, it is arranged into "tab"; you can move between the various screens by clicking the buttons, from left to right:

  1. Game Overview: this tab shows the full history of the game, including comments (you cannot read the comments from another player's game, unless the game is marked as "public"), leave taken, etc.  You can click the moves to see the position on the chess board.
  2. Hide Comments: this tab shows the moves of the game only, without the distraction of the comments shown on the game overview tab.
  3. Material Balance: this tab shows the captured pieces in the game.  If you are playing CrazyHouse chess, or a similar game, you can drag pieces from here to the board to make a "drop".
  4. Tags: You can "tag" games, this makes it easier to come back to games, you can find the games you have tagged from the game database screen.
  5. Variant Information: this tab is available for some chess variants, it will show you a description of the variant.
  6. Opening Information: In standard chess games, this tab will show you information about the chess opening you have been playing, taken from the Game Explorer.
  7. Analysis Board: Opening this tab will overlay an "analysis board" on the main chess board; you can move the pieces around freely on this board to try out various ideas in the game.
  8. Engine Analysis: This tab allows you to analyse the game using a chess engine; because the use of engines is not allowed on SchemingMind, this tab is not available for ongoing games.
  9. Help: If you are reading this, you have already figured out what the help button does!

The Chess Board

The chess board shows the current position in your game; if it is your move, or if you can enter a conditional move, you can drag and drop the pieces on the chess board.

If you wish to castle, simply drag your king over the rook on the side you wish to castle on.  When you promote a pawn, you will see a pop-up prompting you to select the promoted piece.

We have a number of different designs for chess boards and pieces, you can select the one you prefer from your personal preferences.

Under the chess board is a navigation toolbar (this toolbar looks slightly different if you are looking at the analysis board).

From left to right:

  • Settings: This button will bring up your chess board and pieces display settings.
  • Download Game: This button will allow you to download the game in PGN format.
  • Copy Position: This button will copy the position to your clipboard.
  • Move to Start: This button will show the start position of the game.
  • Previous Move: This button will move position shown on the board back one move.
  • Next Move: This button will show the next position on the board.
  • Last Move: This button will show the current position on the board.
  • Flip: This button will show the board from the other player's perspective (by default you see games from White's perspective unless you are Black; you can select an option to always show the board from White's perspective in your personal preferences).
  • Animate: If you are not looking at the last move in the game, this button will animate the game from the shown position to the last move.
  • Stop Animation: This button will stop the animation.
  • Analysis Board: This button will show the Analysis Board (see above).

View this article in the Knowledge Base.

Chess Board

Terms and Conditions | Privacy Policy | Copyright © 2002 - 2024

SchemingMind.com | Westhoughton | Bolton | England